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ADSP-2186L Datasheet(PDF) 11 Page - Analog Devices

Part # ADSP-2186L
Description  DSP Microcomputer
Download  34 Pages
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Manufacturer  AD [Analog Devices]
Direct Link  http://www.analog.com
Logo AD - Analog Devices

ADSP-2186L Datasheet(HTML) 11 Page - Analog Devices

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ADSP-2186L
–11–
REV. A
If Go Mode is enabled, the ADSP-2186L will not halt program
execution until it encounters an instruction that requires an
external memory access.
If the ADSP-2186L is performing an external memory access
when the external device asserts the
BR signal, it will not three-
state the memory interfaces or assert the
BG signal until the
processor cycle after the access completes. The instruction does
not need to be completed when the bus is granted. If a single
instruction requires two external memory accesses, the bus will
be granted between the two accesses.
When the
BR signal is released, the processor releases the BG
signal, reenables the output drivers and continues program
execution from the point at which it stopped.
The bus request feature operates at all times, including when
the processor is booting and when
RESET is active.
The
BGH pin is asserted when the ADSP-2186L is ready to
execute an instruction but is stopped because the external bus is
already granted to another device. The other device can release
the bus by deasserting bus request. Once the bus is released, the
ADSP-2186L deasserts
BG and BGH and executes the external
memory access.
Flag I/O Pins
The ADSP-2186L has eight general purpose programmable input/
output flag pins. They are controlled by two memory mapped
registers. The PFTYPE register determines the direction,
1 = output and 0 = input. The PFDATA register is used to read
and write the values on the pins. Data being read from a pin
configured as an input is synchronized to the ADSP-2186L’s
clock. Bits that are programmed as outputs will read the value
being output. The PF pins default to input during reset.
In addition to the programmable flags, the ADSP-2186L has
five fixed-mode flags, FLAG_IN, FLAG_OUT, FL0, FL1 and
FL2. FL0-FL2 are dedicated output flags. FLAG_IN and
FLAG_OUT are available as an alternate configuration of
SPORT1.
Note: Pins PF0, PF1 and PF2 are also used for device configu-
ration during reset.
BIASED ROUNDING
A mode is available on the ADSP-2186 or ADSP-2186L to allow
biased rounding in addition to the normal unbiased rounding.
When the BIASRND bit is set to 0, the normal unbiased round-
ing operations occur. When the BIASRND bit is set to 1, biased
rounding occurs instead of the normal unbiased rounding. When
operating in biased rounding mode all rounding operations with
MR0 set to 0x8000 will round up, rather than only rounding up
odd MR1 values.
For example:
Table VII. Biased Rounding Example
MR Value
Biased
Unbiased
Before RND
RND Result
RND Result
00-0000-8000
00-0001-8000
00-0000-8000
00-0001-8000
00-0002-8000
00-0002-8000
00-0000-8001
00-0001-8001
00-0001-8001
00-0001-8001
00-0002-8001
00-0002-8001
00-0000-7FFF
00-0000-7FFF
00-0000-7FFF
00-0001-7FFF
00-0001-7FFF
00-0001-7FFF
This mode only has an effect when the MR0 register contains
0x8000; all other rounding operations work normally. This
mode allows more efficient implementation of bit-specified
algorithms that use biased rounding, for example the GSM
speech compression routines. Unbiased rounding is preferred
for most algorithms.
Note: BIASRND bit is Bit 12 of the SPORT0 Autobuffer
Control register.
INSTRUCTION SET DESCRIPTION
The ADSP-2186L assembly language instruction set has an
algebraic syntax that was designed for ease of coding and
readability. The assembly language, which takes full advantage
of the processor’s unique architecture, offers the following benefits:
• The algebraic syntax eliminates the need to remember cryptic
assembler mnemonics. For example, a typical arithmetic add
instruction, such as AR = AX0 + AY0, resembles a simple
equation.
• Every instruction assembles into a single, 24-bit word that
can execute in a single instruction cycle.
• The syntax is a superset ADSP-2100 Family assembly lan-
guage and is completely source and object code compatible
with other family members. Programs may need to be relo-
cated to utilize on-chip memory and conform to the ADSP-
2186L’s interrupt vector and reset vector map.
• Sixteen condition codes are available. For conditional jump,
call, return or arithmetic instructions, the condition can be
checked and the operation executed in the same instruction
cycle.
• Multifunction instructions allow parallel execution of an
arithmetic instruction with up to two fetches or one write to
processor memory space during a single instruction cycle.
DESIGNING AN EZ-ICE-COMPATIBLE SYSTEM
The ADSP-2186L has on-chip emulation support and an
ICE-Port, a special set of pins that interface to the EZ-ICE. These
features allow in-circuit emulation without replacing the target
system processor by using only a 14-pin connection from the
target system to the EZ-ICE. Target systems must have a 14-pin
connector to accept the EZ-ICE’s in-circuit probe, a 14-pin plug.
Issuing the chip reset command during emulation causes the
DSP to perform a full chip reset, including a reset of its memory
mode. Therefore, it is vital that the mode pins are set correctly
PRIOR to issuing a chip reset command from the emulator user
interface.
If using a passive method of maintaining mode information (as
discussed in Setting Memory Modes), it does not matter that
the mode information is latched by an emulator reset. However,
if using the
RESET pin as a method of setting the value of the
mode pins, the effects of an emulator reset must be taken into
consideration.
One method of ensuring that the values located on the mode
pins are the desired values is to construct a circuit like the one
shown in Figure 9. This circuit forces the value located on the
Mode A pin to logic low, regardless if it latched via the
RESET
or
ERESET pin.


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