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LM4560VJD Datasheet(PDF) 6 Page - National Semiconductor (TI) |
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LM4560VJD Datasheet(HTML) 6 Page - National Semiconductor (TI) |
6 / 54 page 1.0 Pin Description (Continued) Symbol Pin(s) Type Description AC97 CODEC INTERFACE SIGNALS (6) ACDO 54 OUT AC97 serial data out. This output sends serial data to codec(s). I2S INTERFACE (7) I2SBCKI 82 IN I2S Receiver Bit Clock I2SLRCKI 81 IN I2S Receiver L/R Clock I2SDI 80 IN I2S Receiver Data I2SBCKO 79 OUT I2S Transmitter Bit Clock I2SLRCKO 78 OUT I2S Transmitter L/R Clock I2SDO 77 OUT I2S Transmitter Data MCLK 76 OUT I2S Transmitter Master Clock S/PDIF TRANSMITTER (1) SPDO 51 OUT S/PDIF transmitter output GAME PORT PINS (8) GD[7:4] 47:44 IN Gameport data GD[3:0] 43:40 IN Gameport data GENERAL-PURPOSE I/O (8) GPIO[7:0] 68:61 I/O General-purpose input/output NO CONNECTIONS (5) NC 70:74 No connections 2.0 Functional Description 2.1 DEVICE OVERVIEW 2.1.1 The LM4560 is composed of several functional blocks. There is a PCI bus interface, a wave engine, I/O interfaces and legacy support hardware. 2.1.1.1 The PCI bus interface includes all the logic that talks to the PCI bus, handles the PCI bus cycles, reports PCI con- figuration block and PCI power management. The EEPROM interface for supporting the SubSystem and SubVendor ID fields for PCI card vendors is located here. 2.1.1.2 The wave engine supports all the logic necessary to synthesize wave table voices / instruments. The sample rate converter is used to pitch shift the samples and rate convert pcm streams. For example converting from 44.1 ksps CD audio to 48ksps DAT pcm. The wave engine is also used to play back WDM streams and for the legacy PC audio func- tions. There are three mixers in the wave engine, the main mixer, and mixers for chorus and reverb sends. 2.1.1.3 The I/O ports include the AC97 Rev 2.0 I/O, the I2S I/O, the SPDIF out, GPIOs, gameport and MPU401 midi I/O. 2.1.1.3.1 The AC97 port supports two AC97 codecs. The pri- mary codec must be Rev 1.03, 2.0 or 2.1. The secondary co- dec must be Rev 2.0 or 2.1. 2.1.1.3.2 The I2S port supports data out at 48 KSPS only and inputs at rates from 8 to 48 KSPS. Output can come from I2S L/R Output Buffer or SURR L/R Output FIFO. The input data rate can be determined by reading the 13 lsbs of register 0xCC. The sample rate = (I2S_DELTA)*60. The transmitter sends 20 bits stereo and the receiver receives 20 stereo. When the I2S data in receives more than 20 bits, the lsb’s are truncated. If the receiver receives less than 20 bits, zeros are appended to the lsbs. 2.1.1.3.3 The SPDIF output only supports Mode 0 consumer 20 bit audio data that is sampled at 48 kHz. If the receiver needs fewer bits, then the lsbs will be truncated. 2.1.1.3.4 The GPIO pins are 5V tolerant programmable I/O pins. They can be programmed to either inputs or output via a register at offset 7Ch. On power up all the pins default to inputs. If any of the GPIO pins are used for hardware control pins, the best programming procedure would be to leave the i/o pins as inputs, then set the output bits to highs or lows, then change the selected I/O pins to outputs. This will avoid the possibility of glitches on the output. Since the pins power up as inputs, they will be floating and so 30 k Ω resistors are needed to put the pin into a know state on power up. The inputs can be read from the same register 7Ch. The CPU must poll the 7Ch to see if any of the inputs have changed state. 2.1.1.3.5 The Game port pins are 5V tolerant I/O pins and support the standard dual analog joysticks. The enhanced mode works will all normal analog input joy- sticks. The CPU can read internal counters rather than mea- suring the time constants of each of the X, Y inputs with soft- ware timing loops. 2.1.1.3.6 The LM4560 supports the standard MPU 401 uart mode midi interface. www.national.com 6 |
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